Monday, 24 March 2014

Castle Research


Beginning with ht efirst thought that came into my head, I started with a broad search of Medieval castles, before narrowing down to English castles. In particular I'm fond of those with a stronger geometry instead of castles deaturing a lot of curves, and so I moved onto looking at more exotic castles with strong corners and straight walls, particularly Morocco.


The design of the battlements of the Morrocan castles and the Red Fort in Delhi particularly interested me, as well as their use of mostly flat surfaces, decorated with different shades of bricks.


Continuing from the Red Fort, I searched for Indian Castles in general, instead of specifying the Red Fort. The Castle in the cliff particularly stood out to me, and made me consider the idea of using the terrain more creatively than I had originally thought. Having previously studied Angkor Wat's architecture, I returned to the ruin also. The use of large towers in the centre of the buildings, as opposed to the outer walls, is an aspect that could be explored further.


I briefly looked at Scandinavia for another different style of architecture, and noted a lot of foliage in the images I found, something that could be used to add detail to the walls of my design.

Looking into games with interesting Architecture I came across the concept art and some screenshots of the Assassin's Creed games, which feature several designs that I would like to include, such as the idea of using a tiered landscape to add a more natural verticality to my castle.


The Moroccan architecture is a theme that I very much would like to follow, and so I decided to further research their designs for walls and doors, discovering their penchant for grant interiors as well as exteriors, something that could be used to add more detail to my finished product. Tunisian designs also stood out to me, as they largely appear as similar to that of Morocco, instead with a wider range of colours used in the abundance of arches and square buildings.

Tuesday, 4 March 2014

Directed Study: Prop Creation

In our Directed Study session with Lothar, we finished modelling our props, before moving onto unwrapping them and quickly texturing them ready for a render.
 
 Chest model, plain, with lights, and finally, quick textures and lights.
 
Of course, I plan on giving my model actual textures, as those used in the screenshots above were just taken from Google so that we could be shown how to apply them, so the final produce will look very different.