Moving onto making the final model for my castle, I started with the outer walls and towers. I decided to make the walls of the castle a trapezium shape instead of rectangular, but I still plan on splitting the back wall with a tower, as I did in my initial design.
When creating the bridge, which I hadn't previously designed in Maya, I decided to make use of a lot of arches, as I hadn't used as many in my castle as I'd have liked, given their importance in Moroccan, Indian, and Tunisian architecture. The bridge itself is one part, mirrored twice (once horizontally and once vertically) so as to take up less texture space.
From inside, I feel like it might need some mode details, and I'm considering adding the small fence model I made to the sides of the bridge, and perhaps a trellis-like screen in the rectangular spaces.
When recreating the tower, I didn't want to make the lower walls complicated, as most of the tower will be obscured behind the outer walls and just be a waste of polys and texture space. On top of the tower are single planes, onto which I plan on texturing a facade with an alpha map, as the details will be so far away from the player that it would be pointless to model them completely.
The tower, like the other parts of the model, is very simple texture-wise, as aside from the dome, it is simply one wall repeated and rotated 6 times.
The tower, like the other parts of the model, is very simple texture-wise, as aside from the dome, it is simply one wall repeated and rotated 6 times.
Adding the inner buildings, I decided on the second of my two options; to make buildings from only one or two sides, much like I did with my large towers. On top of that, I added a smaller duplicate of my hexagonal tower, to add more variety into the centre buildings.
On top of those buildings, I added larger details; these being the arches, whose designs are loosely based on the Red Fort, and the addition of more planes. These are duplicates of the ones of the top of the hexagonal towers, so they won't take up additional texture space.
The final product for now. I'm largely happy with the design, and so the only parts that I'm looking on chancing slightly is the bridge, which is a little lacklustre now the inner buildings have details on their rooves.
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