My most useful textures were taken during the Easter break, when I took a trip to Canterbury to photograph the castle and the high street. From the photographs taken there and those I took in Norwich, I made a few tile-able textures that I could use throughout my castle.
One aspect of my textures that I wanted to include was a hand-painted style, whilst making use of the textures I had collected from real places. In the end, I decided to go with a pseudo-Borderlands style, with black borders on the sharp edges and light overlays of painted layers.
After texturing the corner towers, I decided that the archways at the bottoms of them needed more details, and so I added a wooden trellis, as I had considered previously. I also added a similar model to the space in between the bridge duplicates.
With all of the textures completed, it's nearly time to export my model into UDK for rendering and walk around. There were some issued in these following screenshots with some faces appearing without their textures, but Lothar tells me that this is a result of the camera having to look too far, and that fortunately it shouldn't show up in the renders or in UDK.
Originally I had planned to use UDK to create my terrain, but after trying it and finding it difficult to pick up, I decided to just use Maya instead, seeing as I know the program much better.
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